Heavyhitters

January 17, 2007

Si Scott
One of the guys behind Non-Formats’ illustrations the Si Scott is an english illustrator with a nice typographic technique go check him out, but be aware the navigation could use some adjusting.

Precursor
The Precursor site is up here because of the navigation, it’s (con)text based meaning you can write directly on the site and request a specific project very much like the old days when you were using DOS and amiga, can be confusing sometimes so be sure to read how to navigate the site.

area17
Area 17 refers to the optical cortex of the brain where vision and creativity are processed. It also refers to our Interactive Agency where vision and creativity are realized”
Arnaud Mercier’s company in NYC. A site with great work.

For the people who havn’t yet seen Adobe’ newsletter Edge go check it out it’s excellent. This month they go behind Big Spaceship’s Nike project and other projects.

Last but not least Goodby, Silverstein & Partners + Ken Garland

(S)

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eCommerse – I’ll teach you

October 30, 2006

Martin

Martin Thorborg, co-founder of Jubii and SPAMfigther, now unveils his experience with eCommerse. It’s published online and you can read most of it for free.

By Rudolf


Gaming about the future – the future of gaming

October 27, 2006

We read about it all the time. The future of video and computer games. Leading specialists predict it’s going to revolutionize our world, and completely redefine how we organize our selves and interact with each other. Some even talk about games and the principles of gaming as the way we’ll organize how we work!

Obviously game design has some pretty amazing and promising aspects, but it’ll still be a while before we organize and base client and user participation around 3D-avatars and true ubiquitous computing (if this idea is still sound). I mean, in reality we are still organizing client participation around various kinds of workshop concepts.

So, what about good old board games, like monopoly? Can’t they be of some inspiration? We think they can – and we are certainly not the only ones. Since the early 70’s, different scientific groups and fields have tried applying the principles of fundamental game design to workshop activities – with promising results.

One outcome of this research is called design games. A game-like activity where participants are invited to share ideas and experiences – and contest the ideas of each other. Simple rules (like ‘turn taking’) contributes to structure the participation, and the playfulness of the game (i.e. dice and the game board) stimulates the creative potential of the participants (constraining participants to combine ideas, that at first may seem non-intuitive).

Finally the materiality of the game pieces helps visualize the state of the game and keeps the various discussions focused and on track.

Our very first Design Game!

As you can probably imagine by now, we see a lot of possibilities and future scenarios in this new approach, and we are attempting to adapt it and in the end make it a part of our UCD-framework. Currently we are in the process of becoming familiar with the concept, and we recently held our very first – and accustomed – design game (that’s what the picture show). A design game about future cooperation between teams and which core values to work towards. The game was a success. Although there, of course, were room for improvements. So we’ll keep playing. And posting…


Euro IA Summit 2006

October 17, 2006

This is somewhat old news, yet it is still relevant. Three of us went to the second European Information Architecture Summit in Berlin a few weeks ago. It’s a small conference and the quality of the presentations varied quite a lot, but the summit provided interesting insights on current trends in the fuzzy field of IA.

The sitemap as a deliverable, for example, is finally dying and in the future you will probably notice more websites, which looks and works much more like traditional applications. As information architects this means we are going to spend much more time doing interaction design and creating models for metadata, taxonomies and the like. The summit was keynoted by Peter Morville. He (and co-author Louis Rosenfeld) wrote what many consider to be the IA-bible and they originally coined the term information architecture. He made a great talk on ambient findability and information architecture beyond websites. Go here to see his presentation (.ppt).

And by the way, Peter Risborg had his first days at work during our trip to Berlin, so off course we did not miss the opportunity to have some… teambuilding activities during the nights . That is our duty, afterall.